Friday, 30 October 2015

Kek-Kashi

heres something that i made that tickled me

Cleaning Up After Others.

So this weeks animation exercise was a cleanup of rough animation of a bunny being cute. i didnt do the roughs although i wish i did as they are amazing drawings. they were incomplete images which made it a harder challenge. i did not get through all of the frames but the goal was to get at least the keys done which i did. i think i did an alright job, i kept the movement flowing and kept the volumes more or less the same. i just wished i had better lineart.

Friday, 23 October 2015

Your Average Walk Cycle


This is my walk cycle i have been working on for this week, i think i did alright on it, i learned alot in doing this on how the body moves and had alot of good practice understanding the anatomy. the flaw of this is that i didnt make the head bob up and down as much but is a good lesson to learn for the next one i do. she does have a good walk which was the point of this so mission accomplished :D. 

and ill show off my planning here too


Tuesday, 20 October 2015

Earthworm Jimmy.

in my spare time i drew an earthworm jim portrait. the one on the right is mine and the one on the left is my tutor thaw who gave me a good tip to practice, when you draw stuff from reference, draw the negative space instead of the actual object. a good way to make your brain stop recognising what it is is to flip the page.

Monday, 19 October 2015

Shantae

One of my friends wanted me to draw this character but she was so boring so i decided to have a little fun and basically recreate her. i wasnt going to use these colours but photoshop wasnt being nice so i just kept it.

Friday, 16 October 2015

Special Effects! SFX



 So this week i have been doing some SFX animations.
I started off doing a mind map of what i could do and what story it could tell.

 
 i found a few ideas from this mind map quite interesting and sparked some motivation and so i went on to draw out some thumbnails of possibilities.
After i drew these out i started to realise that it would be quite difficult to animate some of the angles and SFX's so when i reached the animating part i tweaked the angles a bit. i decided to go with the second thumbnail because it was the one that i felt i could do the best in the required time-frame given.




these are my shots, was kind of a unneeded statement but anyway, i started the first one using a different angle but i made an accident that i will never make again, not saving. feeling quite bad at that point i decided to change the angle to something more simple, side on.

i feel like i did pretty alright, the strength of them is that you can tell what is going on. i had alot of fun doing the gore, i think you can tell that i did hahah. the weakness of this is that i believe the speedlines probably make the guy seem like he is going extremely fast.




Thursday, 8 October 2015

Vykel Jump Animations

So i inbetweened my partners key frames.
i think its alright, i inbetweened the keys, which where pretty fun to do especially the leg break part.  although the rest of that part was kind of boring since it was basically the same angle and pose. i also did the background colouring.

And here is my keys that have been inbetweened by my partner and she did a pretty good job on them if i might add.

Wednesday, 7 October 2015

Vykel Jump Planning + Keys

so i have been animating a jump for a character named Vykel, he is a viking with a very majestic nose. i started off doing a few rough drawings to get a feel for him and his shapes, then proceeded to do a few thumbnails and finding some reference pictures and videos.









and i have done my key animations.
this is my keys for my jump, i think this is good as it tells the story clearly, but i think the poses need to be clearer so that the jump looks nicer and more exaggerated. luckily this is just a rough so that if i decided to clean this up, i can do some changes to volumes, line thickness and the gestures, but in the timeframe i had i think that this is acceptable for my partner to inbetween.

Friday, 2 October 2015

Hybrid creature

For this week and next week, i am working on a half animal half human hybrid. i have found my character and am pretty happy how she turned out. i had no idea how to do fur on photoshop and was quite the challenge. my character is half squirrel/chipmunk half human. i did the line work and was actually quite decent and can see myself improve looking back at these old blog posts.
and just for the fun of it ill show you all my concept stage!

SFX inbetweens

so i tried my hand at a few SFX inbetween animations and i think they are alright for a first go at them. turns out that they are pretty fun to do but can be a bit tedious aswell.


 the flames where a bit of a pain and im still not really happy with it, to me it looks a bit stagnant like its not moving up enough. i think it is because i have squashed it but not stretched it enough.my advice would be to look at a whole heap of  references of flames and how they move with the air around them


 i like this, i get a drawn feel from this. like its that music video from the eighties where that girl gets sucked into a comic.there are points in the cloud where it goes too fast. next time i would work on my timing of them and make sure that the cloud eases correctly.


the worst mind-numbing experience ever. the reason its flashing is because of the varied line-thickness. this was a good test to work on my line-art and see what i need to improve.
probably one of my better ones, again, i need to focus more on getting the line thickness correct to the keys. i think i got the timing correct on it.

and my favorite one, i like this one, i left the last frame half rain because i felt like it gave the lightning more of an impact

Elemental Creature Landscape

sorry it has been a while, been caught up in work and such, but, i give you precious's a lovely gift of my elemental creature in her natural landscape :P